![]() That's partly true for all Paradox games, but at least eu4 has coalitions, Stellaris has federations and mods for ships making it no longer just "battleship arty go pew pew", additionally, eu4 and Stellaris has things that shake up the game, eu4 has disasters, coalitions, external constant threats, institutions and Revolutions, Stellaris also has Crisises, Fallen empires, Galactic community politics, total war empires, federations, and mid-game crisis.Īside from "great khans" that, in AI hands, takes over some weak AI's on the other side of the map then randomly implodes, and Crusades which is just "guess ill go send some troops maybe for some random provinces that i don't care about" and occasionally adventurers.ĬK II is just the same "kill other nations, kill characters, stomp some vassals" for all eternity, aside from borders maybe, nothing really changes. eventually roleplaying as characters gets old both bc it seems like the same character over and over, and it's either you win against everybody or you don't. This is partly bc you choose or have some agency in traits your character gets,Ģ. Now, i like to roleplay as an empire, but CK II characters are kinda generic, with not alot of interaction, and at the end of the day, there's only really two characters, you, and the AI. Hard to care about characters, unless it's from an already established TV show or something like that. I want to say, in addition, CK II would probably be my all-time favorite, it's a very close race, the reason it isn't is for these two reasons:ġ.
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